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Sakyubasu no tatakai ii pecunia fight
Sakyubasu no tatakai ii pecunia fight





sakyubasu no tatakai ii pecunia fight

Your art is specific and awesome Gore, but what makes your games stand out from the others are the dialogues and your ability to turn these characters from nameless sex-drawings into actual characters with a soul, and that is rare in hentai industry. You may scoff at your own writing but if you are actually taking the time to write out characters and plot why skimp out on something as important as H-scene dialogue? I don't think I've seen any complaints about your writing thus far or anyone being glad that you removed the dialogue. Yeah, it can be silly but it is pretty entertaining by itself. Oneoffaccount Wrote:-Part of the entertainment value of your game is the dialogue actually. Oneoffaccount Newly Registered Joined: Thu 11:40 pm

sakyubasu no tatakai ii pecunia fight

Part of the entertainment value of your game is the dialogue actually. The reasons being: -Your sex scenes need something else besides the visual entertainment value to motivate players to try for the four stars or extra heroes. You should not only put the dialogue for sex scenes back in, you should write some for every scene. Probably one of the best uses of a Succubus in a H-game. The setting and characters also does a nice job of justifying its presentation.

sakyubasu no tatakai ii pecunia fight

The way you included sex scenes was also a great touch as it avoids the common trope of having to lose to get sex which breaks the flow. Kudos to you GoRepeat for making such an addicting H-game.

sakyubasu no tatakai ii pecunia fight

Just made an account to get two points across. Yeah, I haven't seen this level yet so I can't comment there. Capturing 4+ minions just happened naturally. Against both of these level sets, my tactic was to kill everything they play and watch them run out of units. Sometimes a 12.5%/25% chance to win is better than what you'll get if you don't take the shot. Play to your outs here - if you're trying an attrition tactic and you're clearly not going to win, drop Photovol and assume that she'll stun everything you need. This run I just traded well and ran them out of units. The first time I beat it (before the reset), though, I got a lucky Photovol and ignored the sleeping enemies. Male Tank/Ravager/Healer had Regen/Curse/Warcry), and just won through pure attrition. I personally ran this with a balanced squad (all females had thunderstorm, except assassins, which had Boost. You can either try to Photovol, get lucky and rush past them, or have a really, really good squad. For vintabass, you can either conga-line behind VLAD//ROM then surprise-ambush them or wait for her to waste her mana on 4drops, then let them by and use Photovol and/or Jurassa to nullify them. This is easier the more scouts you managed to put in your team (I did this with 4 empty slots). Alternatively, fill your team with Scouts with Light (M) and Dark (F) runes, then try to trade 1-for-2, hopefully winning a war of attrition. Bobaksuez isn't that bad - there are two ways through this, either attrition spam scouts into their scouts until they eventually send something you can survive, then switch lanes, and spam Female Fire runes or Male Air runes to buff its attack to 1shot it. Shavees unit seems kinda crazy too- 50 hp? endless spawns? Any and all help would be super appreciated. How in the hell did people capture units for phasmos and bovos? I feel like it's a miracle just to win those fights idk how im gonna capture units. The hand seems impossible- any tips/tricks on getting through that? 3. Has anyone gotten past Slayer Boba? I've also heard Vintabass is hard to figure out too so I could use some help on her too. Bornsinner Wrote:A couple questions, hoping someone smarter than me can help me out 1.







Sakyubasu no tatakai ii pecunia fight